How large should BIG M be?

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How large should BIG M be?

Post by aileen »

Say a model uses bigM formulations. How large should the scalar bigM be?
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Re: How large should BIG M be?

Post by aileen »

Binary variables allow us to formulate logical constraints. For example, if y is 0 then sum(i, x(i)) should also be 0. The Big M method allows us to formulate this with linear constraints (here we assume the x variables are non-negative):

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 yBin.. sum(i, x(i)) =l= bigM*y;
How large should the scalar bigM be? Inexperienced user just use scalar bigM /1e9/; and cause a lot of numerical trouble in the solver. Moreover, solver work with integer tolerances, e.g. epInt in GAMS/CPLEX.

In general the answer should be to choose bigM as small as possible. For example, you might limit x in the following way:

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   cap.. sum(i, x(i)) =l= maxCap;
Here, we can combine these two equations in one:

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yBin.. sum(i, x(i)) =l= maxCap*y;
Which both sets bigM to the smallest possible value and reduces the number of constraints. It might not be always that simple to determine a small bigM but in almost all cases bigM can be calculated from the input data rather than setting it to a data independent insane large value.

There are situations where it is not possible to find a finite bigM. In these rare cases one can use another trick to accomplish the original task, i.e. formulating the constraint if y is 0 then sum(i, x(i)) should also be 0. We can do this with a SOS1 constraint where the SOS set contains only two elements: the binary and a slack variable:

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positive variable slack;
yBin.. sum(i, x(i)) =e= slack;
and SOS1 set containing (slack, 1-y). So if y=0 then slack has to be 0 (because 1-y is non-zero) and SOS1 only allows one member to be non-zero. The GAMS way of formulating SOS constraints does not make it easy for this example, here is how you can do it anyway:

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positive variable slack;
binary variable y;
set s / one, two /;
SOS1 variable s1(s);
yBin..   sum(i, x(i)) =e= slack;
defs11.. s1('one')    =e= slack;
defs12.. s1('two')    =e= 1-y;
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